Where can i get helpers in skyrim




















If you are hidden , most crimes you command your follower to commit will go unnoticed. Most followers will not interact in any way with you while you are trespassing regardless of their morality ; your follower will simply say, "You're not supposed to be in here.

A follower levels up according to your level, up to the follower's maximum level which varies for each. This leveling occurs regardless if they are actively following you. Prior to patch 1. Prior to the fixing of this failure of stats to update with patch 1. Players of the PC version could also use certain console commands to fix any follower's inability to update their stats with each level the player gains.

All permanent followers become protected NPCs while they are actively following you. When your follower would die due to an enemy attack or a trap, they will be incapacitated for some time and begin to recover their health , just like essential NPCs; enemies will stop attacking or targeting them during this time.

However, if they lose all their health again during this period, they will die for good. Thus, you should try to move the fight away from them, so that they are not hit by a stray arrow or area-effect spell. They can die from a damage-over-time effect that is stronger than their health recovery; most commonly those are caused by poisons. If you strike your follower dead, on the other hand, there is no recovery. Attack carefully when your follower is low on health. If your follower's death is caused by you, even accidentally, it will count as a murder on your crimes list.

Many temporary followers are "essential", so they cannot be killed, only incapacitated for a while. Non-essential ones will die immediately when struck down, just as ordinary NPCs. It is also possible to heal damage and quickly return the follower into the fight by having traded to them some standard healing potions e.

Potion of Extreme Healing but not potions you made by alchemy. They will consume the standard potion, heal, and quickly rejoin the battle. Otherwise you may have to wait until all enemies in the area are removed before they recover. You may also use a restoration spell like Healing Hands , Heal Other or Grand Healing on your follower, which is beneficial to you as well since you will gain experience in Restoration. It should be noted, however, that followers will not always drink healing potions if they have any in their inventory, even if they are kneeling and recovering health, so the best bet would be to have Healing Hands ready for use.

Followers do not take Water Damage, and cannot drown. However, they do not have infinite breath with the exception of Derkeethus, the only Argonian follower unless you give them a waterbreathing enchantment to wear see Follower Equipment below. If they run out of air, they will abandon their post by your side and swim to the surface. To avoid near death experiences, followers should be traded better armor in the skill type they prefer either heavy or light armor.

The DamageResist variable can be increased by tempering the armor and shield. In addition, wearing armor pieces or shield awards a hidden 25 bonus points per item.

The possible hidden points are not reflected in the DamageResist variable, but are counted in combat. Providing equipment with magic resistance enchantments ring, necklace, and shield increases their MagicResist variable. The follower is less likely to be incapacitated if provided all of these enhancements. Should your follower be slain, their body should disappear in about three days.

Their coffin with their belongings will most likely be found in the Hall of the Dead in or near their home town. Permanent followers have the ability to trade money and goods.

This gives you free access to anything the follower is carrying, with the exception of certain default items that are hidden from you, and allows you to manage the follower's inventory. There is no penalty for taking anything the follower has, including gold, jewels, and enchanted items.

In addition to any other equipment they may have, followers will automatically receive a hunting bow and 12 iron arrows when they start following you. These are specially modified variants of the regular ones which do not appear in the follower's inventory. This can cause the bow and arrow usage bugs noted below.

The bow and arrows will be removed when the follower leaves your service. Followers will make their own decision however about which equipment they use, given the choices that they have in their inventory.

If they have multiple items of the same type e. Sometimes this doesn't work as expected and inferior equipment gets used instead. This normally happens with different grades of the same item that have been improved through Smithing or Enchantment e. You cannot force a follower to use the "right" item other than by removing all the wrong ones that they prefer from their inventory. The item must also be "better" than the default item the follower started with.

Giving a follower who started with Steel Armor a set of Banded Iron Armor will have no effect because it isn't as "good" as the Steel. Normally, you cannot take a follower's default apparel - unless they are killed in battle. Then you can search their body, removing anything they were carrying, including their default items. You can also take their default equipment if you have the pickpocket perk Perfect Touch if they aren't currently following you. There is one other exception to this rule: your spouse.

After you get married, your follower spouse will open up a general goods store, in which your spouse will sell whatever items are not equipped in addition to what's in your spouse's merchant chest if you're at home.

If you get your spouse to wear something that isn't default apparel normally you do this by giving your spouse an improved piece of armor then the default apparel that isn't being worn will become available for sale. You can then purchase it, and then give your spouse anything to wear in that slot and your spouse will wear it while following you. There are two caveats with this approach: one, if you purchase all of your spouse's default apparel, your spouse will respawn new default apparel, so you must leave at least one piece of default apparel in your spouse's inventory, and two, if your spouse is not following you, your spouse will not wear any custom apparel, but will only wear whatever default apparel is left in your spouse's inventory.

Enchantments on weapons work normally, but followers will only benefit from the following enchantment effects on their apparel and armor:. Because followers choose which items to equip, verify that your follower equips the enchanted item s.

All other enchantments on apparel and armor do not actually have an effect for followers, even if they should. Notably, this means:. Followers who are also trainers can train you for "free".

They will still charge you, but leave profit from training in their inventory. Simply request to see their inventory while they are an active follower, and take your gold back from any training sessions. Note that the follower's gold will reset to a low amount when you fast travel possibly change zone , so get your money back from them quickly. Once enrolled as a member of the College of Winterhold , you may recruit your fellow students to join you in your travels, if you have completed their personal quests.

Simply talk to them and they'll tell you what you must do. These followers wear robes as their default apparel, so they will accept any armor given to them; however, they will not equip any other robes, since all robes have an armor rating of "0". They will accept weapons and shields, but they will immediately switch back to dual-wielding spells when an enemy is encountered. Once their Magicka runs out, they will resort to using their bare hands until it recharges.

All of these followers can be located at Jorrvaskr , the Companions faction headquarters in Whiterun. You must join the Companions and complete the quest line before they can be recruited as followers. Complete all the quests for the Dark Brotherhood to allow these followers to join you.

Cicero must be spared in The Cure for Madness if you want him as a companion. These NPCs are added by the Dawnguard add-on. They become available after completing Prophet only by siding with the Dawnguard , except for Serana, who becomes available during Prophet both sides. These NPCs are added by Dragonborn. Hirelings are mercenaries; you'll need to hire them for a set price of gold. They are usually found in taverns.

They'll stick around until they're dismissed, at which point they'll return to their starting location and you'll need to pay the fee again to get them back. If they're particularly fond of you or you only dismissed them a short time ago, they may rejoin your service free of charge.

Housecarls are bodyguards of noblemen. After completing a quest for the jarl of each major hold, they will proclaim you a thane of their land and give you a personal housecarl.

These housecarls won't exist in the game until you become a thane; however if you lose your thane status in their original hold, they will remain and will continue to be available as a follower, and will also continue to address you as thane.

Three new housecarls are available after installing the Hearthfire add-on. These Orcs are available from their respective strongholds , and each require the relevant quests to be completed in order to be recruited. In addition to NPC followers, certain creatures are also recruitable.

All pets are muffled and come with a unique spell to teleport them to your current location. Some NPCs follow you until a quest is completed or an event occurs. Quest followers will not give you access to their inventory.

They are often marked as essential so they cannot die, which may make them useful to have around before finishing their related quest. These followers are only present during certain Dragonborn quests. Jump to: navigation , search. A female Dunmer Mystic. Alteration , Illusion , Conjuration , Sneak.

Brelyna's Practice. A male Khajiit Sorcerer. Destruction , Illusion , Heavy Armor , One-handed. J'zargo's Experiment. A male Nord Sorcerer. For example, Mjoll the Lioness is better skilled in Two-Handed weapons over One-Handed, but if given a sword with a higher damage rating than a battleaxe, she will equip the sword.

Each follower tends to have their own preference of armor. For example, Aela has no preference and will use heavy armor if she receives it, even though she is a marksman whose default armor is light. A Dark Brotherhood Initiate , however, strongly opposes the use of heavy armor unless it is significantly better than their current armor. This is because the initiate prefers light armor, matching their skills. If a follower insists on using an undesirable piece of equipment, the only way to prevent this behavior is to remove it from their inventory.

Ironically, the default equipment of many followers does not correspond to their actual combat skills. For example, Aela's default armor is Heavy Armor, despite her being skilled in Light Armor, and Erik the Slayer 's default equipment is Iron Armor and a one-handed sword, despite his true skills lying in two-handed weapons and light armor. Enchantments on weapons work normally, except Soul Trap and Fiery Soul Trap , since followers cannot fill soul gems, but followers will only benefit from the following enchantment effects on their apparel and armor:.

Followers can be used to carry almost any item, either via the inventory menu or picking up world items. However, they also have an unspecified weight limit, which restricts how much they can carry. In the inventory menu, items that would over-encumber them appear grayed out. Quest-related items cannot be given to followers for storage.

An exploit is possible to make them carry over their limit. First, place the items in any container and then order the follower to take everything in the container. After this, every single item will be in the follower's inventory. However, these items will be marked as stolen. If these items are dropped and picked up again in plain sight, it will be considered a crime.

Alternatively, entering a new area will remove the "stolen" label. An alternative exploit is to drop the items on the ground and instruct the follower to pick up each item one at a time. While potentially time-consuming, it is a handy method when containers are not present or handy.

Followers will retain their inventories even after the Dragonborn dismisses them. In this way, it is possible to use them for limited storage. If they are killed, the stored items can be looted from their body. If a follower is using their own default bow, placing just a single arrow in a follower's inventory will give them an infinite supply of that type of arrow. Enemies may also exhibit this behavior: Shooting an enemy with an arrow more powerful than their own arrows has a small chance of adding that arrow to their inventory, allowing them to equip the more powerful arrow and return fire with an infinite supply.

If the Dragonborn sends their follower away, i. The Dragonborn can fix this by either leaving the area or by simply taking away any piece of equipment from them, which will in turn "reset" them, causing them to equip their best available equipment. Followers are supposed to be limited to one at a time; however, there are several ways to avoid this limit.

Quest characters triggered to follow the Dragonborn, the Dark Brotherhood Initiates , Cicero , Serana and summoning more than one Atronach , zombie or Dremora. The latter is only possible with Conjuration at its maximum level.

For more information, see Multiple Followers. Theoretically, if all DLCs are installed, players can have a maximum of fifteen followers at one time, though this can be undesirable in cramped spaces. It will travel with the Dragonborn across Skyrim.

Housecarls are essentially bodyguards who protect noble and important figures from threats. Becoming Thane of a hold will grant a personal housecarl. In the base game , almost all available housecarls are Nord warriors, however, Hearthfire adds additional housecarls for The Pale , Falkreath and Hjaalmarch.

All Housecarls have a level cap of All Housecarls are one-handed warriors, with the exception of Valdimar, who is a sorcerer. Housecarls will invariably fight to the death, and can be told to attack anybody or anything. However, they possess a set of morals. For example, if one is to trespass on the Red Wave, the follower will tell the Dragonborn that the latter is not supposed to be there, despite this act not actually charging the player with a true crime.

Having Dawnguard installed adds several more followers, both humanoid and non-humanoid , to the game. Most are dependent on which faction the Dragonborn decides to side with during the Bloodline quest, thus A New Order needs to be completed. Mercenaries are typically found in taverns across Skyrim. They cost to hire for any length of time, and will fight to the death. Dismissing a mercenary will send them back to the tavern they were found, unless they were married, asked to become a steward or recruited into the Blades.

All Mercenaries reach their maximum level at 40, the exception being Teldryn Sero, who caps at level They will charge the Dragonborn more septims if dismissed and asked to follow the player again, although they may be free of charge if they're particularly fond of you or you only dismissed them a short time ago.

They will also follow the player for free if they are a Blade member. These followers typically have a quest attached to them and it must be completed in order to gain them as a follower. These followers have no specific quest attached to them. Gaining them as a follower may sometimes be a trivial affair, such as Brawling against them and winning the match. Their levels cap at Non-humanoid followers can be used alongside any humanoid follower, which means that the Dragonborn can have one human and one non-human follower simultaneously.

Most non-humanoid followers cannot be given items and thus cannot use equipment, the exception being Riekling. These characters are scripted to tag along during a relevant quest, and do not cause your main follower to leave your service but they will not accept commands and their inventory remains inaccessible. Some potential followers are also Trainers who can train the Dragonborn in particular combat skills, allowing them to increase the skill level for those skills.

The training is not free, but once these trainers become the Dragonborn's followers, they may receive training without any permanent cost; If the Dragonborn asks a follower to train him or her in a particular skill, after receiving the training, they may access the trainer's inventory and recover the spent gold. The following followers are also trainers: Note: all but Faendal and Talvas Fathryon are Companions , who require the Dragonborn to complete the Companions quest line before they become recruitable as followers.

This section contains bugs related to Followers Skyrim. Before adding a bug to this list, consider the following:. Elder Scrolls Explore. Elder Scrolls Online. Events Characters Factions Locations Concepts. Explore Wikis Community Central. Register Don't have an account? Followers Skyrim. View source. History Talk Do you like this video? Play Sound.

This The Elder Scrolls V: Skyrim article or section is in need of immediate attention because: Some of the recently added info duplicates with other sections, or even contradicts it. For example, see info about Derkeethus. Also "Quest followers" table needs proper formatting. Please improve this article however you can and remove this notice once finished. This article contains video content produced by Fandom with some or no input from editors of The Elder Scrolls Wiki, and may not properly represent the scope of the written article below.

Statements and footage within the video may be inaccurate, outdated, incomplete, or otherwise misleading to viewers. Before adding a bug to this list, consider the following: Please reload an old save to confirm if the bug is still happening. Universal Conquest Wiki.

Some of the recently added info duplicates with other sections, or even contradicts it. Vlindrel Hall , Markarth. Hjerim , Windhelm.

The White Hall , Dawnstar. Honeyside , Riften. Proudspire Manor , Solitude. Breezehome , Whiterun. Jarl's Longhouse , Falkreath. Highmoon Hall , Morthal. J'zargo's Experiment. The Winking Skeever , Solitude. The Drunken Huntsman , Whiterun. Bee and Barb , Riften. Candlehearth Hall , Windhelm. The Retching Netch , Raven Rock. Silver-Blood Inn , Markarth. Kill the Bandit Leader. Darkwater Crossing. Side with her during The Black Star.

Hall of the Dead , Markarth. Help her in The Taste of Death. Windpeak Inn , Dawnstar. Spare his life in Waking Nightmare. Ahkari's Khajiit Caravan. Retrieve Grimsever. Kolbjorn Barrow. Spare him at the end of Unearthed. Fort Dawnguard Castle Volkihar. The Bannered Mare , Whiterun. She can be a marriage candidate or Blades recruit.

But she won't be available to be a steward. Either way, she'll be among the earliest hirelings players will encounter. Marcurio is one of two hirelings who primarily uses magic to fight. And he has plenty of personality to back up his power. Aside from being a hireling, he is a potential bachelor, Blades recruit, or steward. Whichever players desire, he'll be waiting for hire. Stenvar is yet another Nordic follower, perhaps the Stormcloak equivalent to Belrand's Imperial.

And in the traditional Nordic form, he's a fierce fighter, through and through. He can be a bachelor or Blades recruit, but not a Steward. Either way, he'll be a fantastic ally or fighting partner. The last of the main Skyrim hirelings, Vorstag is yet another Nordic warrior. He's very similar to Stenvar in fighting style, with a few small differences. Like Stenvar, he can be married or made a Blade.



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